Void Legend

INTRO

You were Heroes - from every realm and every age, the Golden Sun called you forth to oppose the seething Void and uphold the Archons that keep time and space intact.

Void Legend

You each failed. The Archons became corrupted - now serving the Void as its Dread Lords. Time and space have fallen in on themselves. The world of the Void allows for every evil to exist all at once. The air is filled with the cries of the lost.

Void Legend

You've wandered for eternity in your failure, forgetting your purpose and calling. Nothing changes or ages - your existence a kaleidoscope hell of ineffectual heroism watched over by the Dread Lords of the Void.

Void Legend

BUT

You've heard the call of the Golden Sun - however faintly - and followed it to gather together with these other Heroes. Can you succeed together where you have failed alone? Can the Dread Lords be redeemed? Can you be forgiven?

Is this Hope you feel?

Void Legend


Void Legend is designed for fast-paced, epic, heroic tabletop roleplaying adventures. It's easy to pick up and fun for everyone - quickly helping players tell the legend of their fallen Heroes and the daunting challenges they face.

The game is simple

Characters in the game only need a few traits - they are easy to make. Players don’t need to digest a lot of rules before they jump in to the game. Each mechanic can be learned as it comes up in play, with system mastery developing naturally over time.

Brief location-based adventures

Each session of the game covers a short adventure in a distinct location suffering under the influence of the Void and its Dread Lords - these adventures are called Tribulations.

Tribulation materials are short and easy to digest. Tribulations help the Void player easily prepare for a fun session of the game - they are small and quick to reference mid-session.

One-roll resolution

Each scene in the game revolves around a Contest — a conflict between the heroes and a dangerous obstacle or foe. To resolve a conflict, everyone rolls dice together in a single contest. The results of the Contest determine all the outcomes at once: which side gets their way, who is best, and who suffers.

The result of a Contest is final — the situation is resolved and a new circumstance arises, leading to a new trial and contest to overcome it. In this game, you don’t linger over things — you face the challenge and then move on, win or lose.

One-roll resolution gets everyone involved in the action and keeps the pace of the game high. As soon as trouble arises, the group meets it head-on. They either defeat it or succumb, with either outcome immediately leading into a new scene of adventure.

THE PLAYERS

This is a game for three to six players (four is ideal). One of you takes the role of the Void Player — you present the Tribulations and contests to the Heroes. The rest of you are Hero Players — you each portray a fallen hero who faces the challenges of each Tribulation.

The Hero Players

When you’re a Hero Player, you create and portray a hero who goes on perilous adventures. Your job is to make your hero larger-than-life — a memorable character worthy of an exciting story. You face danger and overcome Tribulations, competing with your fellow heroes to earn Worth and forge your legend.

The Hero Players are kind of like the members of a sports team. You’re all working together toward a common goal against the opposition, but each of you wants to be the star of the team.

The Void Player

When you’re the Void Player, you don’t play a hero. Instead, you present each dangerous Tribulation to the other players so their heroes can contend with its challenges. You portray all of the the villains, dangers, and regular people that the heroes encounter, and describe the places they visit.

The Void Player is like a guide and a referee. You point out the interesting and challenging features that the heroes come across, then help adjudicate contests to find out what happens when the heroes clash with the perils of the Tribulation.

You might be the Void Player for one Tribulation and then a Hero Player for the next. Or you might decide to be the Void Player for several Tribulations in a row. It’s up to you and the other players to decide which roles to take on.

THE CYCLE OF PLAY

This game is played in a number of phases, starting with the origin of the heroes. Then each game session includes the trials of a Tribulation then a brief interlude and period of recovery. After a number of Tribulations have been encountered, heroes end their tales and forge their legends.

Learn more about this cycle - and the rules for running each phase - in the How to play section.

NEEDED MATERIALS

You'll need to print out the playerkit with Player Sheets for every player. You'll need some dice - quite a few actually - and some pencils with erasers! Any player can keep this site open as a rules reference.

The Dice

Five kinds of dice are used in the game: d4s (four-sided dice), d6s (six-sided), d8s (eight-sided), d10s (ten-sided), and d12s (twelve-sided).

Each Hero Player needs at least one die of each size, but it’s best if each player has 1d4, 3d6, 3d8, 2d10, and 1d12. The Hazard Player should have multiples of each die size to use for foes as well as for bonus dice when the players need them.

Key traits of the heroes and their opponents are rated with dice.

Your hero might have a Name of d6 and a Domain rated at d8. An opponent might have a Name die of d10 or the A.K.A. “Smooth Talker” rated at d8. The bigger the die size, the more powerful the trait.

Playerkit

TBA

Online Play

Paragon System dice roller (external link) - originally built for AGON 2e - the basis for Void Legend. The theme and text of the site might not feel Void Legend-y, but it should still serve just fine! I am interested in updating the roller to be more customize-able for games like Void Legend.

CREDITS

This work is based on the Paragon System, developed and authored by John Harper and Sean Nittner, and licensed for our use under the Creative Commons Attribution 4.0 License.

Inspirations and Touchstones

It's inspired by the stories and worlds of Samurai Jack, The Dark Tower series, It's a Wonderful Life, Chrono Trigger, DOOM, Amid Evil, Cloud Atlas, Teenage Mutant Ninja Turtles, Frank Miller's Ronin, 80's dark fantasy hero cartoons, Keyforge, Darkest Dungeon 2, and "souls-like" videogames.

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